
Pandamonium
Pandamonium is a single-player psychological horror game. You have been taken. The only way out is through three eerie mazes where roaming panda-suited strangers are on the hunt. Escape them, or become them.
Read MoreSeparated from his sled team by an avalanche, you must guide Brutus, the Siberian Husky, through the Alaskan wilderness – across lakes, cliffsides, and caverns, to rejoin his team and continue their mission to deliver lifesaving medicine to the people of Nome, Alaska. Avoid succumbing to the harsh environment as you explore and overcome puzzles and obstacles in Lost Beacon.
Explore a scenic open-world landscape as you search for your pack. Jump from ledges and across chasms to investigate new areas and uncover lost secrets.
Game Production
As the lead 2D artist on Lost Beacon, I worked within a dynamic, agile team of 3D artists, designers, sound artists, and programmers. Using Unreal Engine as our development platform, I took complete ownership of the game's entire visual identity and 2D art pipeline. All artwork was created using Procreate, with extensive research conducted through Google for authentic Alaskan wilderness and Inuit cultural references.
The original game cover concept featured an Inuit/Alaska jacket aesthetic with a distinctive 2-toned brown and white design, complete with authentic stitching details around the outer layer. The initial vision included a diagonal corner cut to create visual interest and dynamic composition.
Originally, we planned a unique reveal mechanism where the brown jacket would gradually be removed to unveil the underlying scene art. However, after team discussions and technical considerations, we pivoted to implement a 3D snowing effect that better conveyed the harsh winter conditions and treacherous weather that players would face in the game.
The team requested a title design using the Balan Wonderland font style with a distinctive light blue ice text color to emphasize the frozen wilderness setting. The composition featured Brutus (the main character dog) positioned in the bottom left, while a fireplace and mountain scene anchored the top corner, replacing the original house concept. The design connected these elements through dog paws at the bottom and aurora borealis lighting effects at the top, creating a cohesive narrative flow.
After presenting the initial draft, the team requested a darker, more prominent title treatment. I developed two refined versions that maintained the original composition requirements while enhancing readability and visual impact.
Silla serves as the spiritual companion players encounter early in their journey. As a guide character, she teaches gameplay mechanics, warns players of dangerous areas, and shares the historical significance of the Serum Run. Her design needed to embody the mystical essence of the snow-covered Alaskan wilderness.
My initial design incorporated authentic arctic elements: ice formations, delicate snowflakes, and swirling wind patterns to establish her as a spirit of the snow world. Her face and body featured crystalline ice textures with subtle crack details, while her lower form dissolved into ethereal wind currents dotted with floating snowflakes.
Based on team feedback requesting less transparency in her design, I evolved Silla's appearance to feature a more liquid, ice-like quality that suggested transparency without sacrificing visual clarity. This approach maintained her spiritual nature while ensuring she read clearly in-game.
Brutus is the main character of the game. He is a Siberian Husky who is separated from his sled team by an avalanche. He is a brave and loyal dog who is determined to find his way back to his team.
I created comprehensive scene illustrations for both opening and closing sequences, each designed to advance the narrative while immersing players in the authentic Alaskan wilderness.
Pandamonium is a single-player psychological horror game. You have been taken. The only way out is through three eerie mazes where roaming panda-suited strangers are on the hunt. Escape them, or become them.
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